Your task is to decide if a specified sequence of moves in the board game Twixt ends with a winning move. In this version of the game, different board sizes may be specified. Pegs are placed on a board at integer coordinates in the range [0, N]. Players Black and White use pegs of their own color. Black always starts and then alternates with White, placing a peg at one unoccupied position (x,y). Black's endzones are where x equals 0 or N, and White's endzones are where y equals 0 or N. Neither player may place a peg in the other player's endzones. After each play the latest position is connected by a segment to every position with a peg of the same color that is a chess knight's move away (2 away in one coordinate and 1 away in the other), provided that a new segment will touch no segment already added, except at an endpoint. Play stops after a winning move, which is when a player's segments complete a connected path between the player's endzones.
For example Figure 1 shows a board with N=4 after the moves (0,2), (2,4), and (4,2). Figure 2 adds the next move (3,2).
Figure 3a shows a poor next move of Black to (2,3). Figure 3b shows an alternate move for Black to (2,1) which would win the game.
Figure 4 shows the board with N=7 after Black wins in 11 moves:
(0, 3), (6, 5), (3, 2), (5, 7), (7, 2), (4, 4), (5, 3), (5, 2), (4, 5), (4, 0), (2, 4).