You are given a 7-by-7 board of holes. Some holes are filled with pegs, and some are not. You may jump a peg over an adjacent peg, as long as the hole the jumping peg lands in is unoccupied. The jumped peg is removed. Your goal is to leave the board with only one peg in it, and the peg must end up in the specified location.
The board is specified as a 7-by-7 array of characters, with the following meanings:
x : this hole may never be occupied by a peg
e : this hole is initially empty
o : this hole is initially occupied by a peg
E : this hole is initially empty, and the last peg should end here
O : this hole is initially occupied, and the last peg should end here
For example, consider the following board:
x x e e e x x
x x o e e x x
e e o e e e e
e e o O e e e
e e e e e e e
x x e e e x x
x x e e e x x
You can see that there are initially 4 pegs in the board, and the last peg should end up in the middle of the board.
The winning sequence of moves is:
1. (4, 4) to (2, 4)
2. (3, 2) to (3, 4)
3. (2, 4) to (4, 4)
Where coordinates are given as (x, y).