Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. It often comes up with charming shapes and ideas.
In this problem, our poor princess is trapped in a castle by some bad guys again, yeah, again. So, let's seize the chance to be a hero.
Right now, the beautiful princess is in the original point of a Cartesian coordinate system, for simplification, the castle is treated as a coordinate system, like a common computational geometry problem.
There is a bomb which can be exploded anytime, and it locates at (Xo, Yo) in the castle. To save the princess, we need design a route for her to leave away the bomb as far as possible. But she already has a plan written on her notebook, which contains some vectors, and she insists on escaping in the vectors’ direction one by one, that is, if she is in point(0, 0), and the vector is (X, Y), she will be in point(X, Y) if she escapes in this vector.
You get her notebook now, and find princess's plan is a not a good plan sometimes. Then you decide to help the princess to make some slight modification, you can change the order of those vectors, and/or reverse some vectors, that is, change vector (X, Y) to vector (-X, -Y).
We want to know the maximum distance to the bomb after modification.