You're addicted to a little game called `remember the melody': you hear some notes, and then you repeat it. In most cases, the longer the melody, the harder to repeat, but it isn't always true. Also, melodies of the same length are usually not equally easy to remember. To find a way to define the remember difficulty of a melody, you invented a statistics-based model:
Suppose you're investigating melodies of a particular length. If a melody appeared in p games, among which you successfully repeated q games, the smaller q/p , the more difficult the melody. If there is more than one melody having the minimal ratio, the one with larger p is considered more difficult. But there is an exception: if p is smaller than a threshold m , you simply ignore it (you can't call it difficult if you haven't tried it a lot of times, can you?). The melody appears in a game if its string representation is a consecutive substring occurring at least once in that game.
Write a program to find the most difficult melody of length k , given n games you've played.