We have a pile of cards consisting of 100 cards that are coloured on both sides. There is a finite number of colours (at most 26). In addition there are special cards called jokers. Jokers have a joker sign on both sides, which can assume any of the possible colours. We consider here a one-player card game, in which the player is challenged to derive a given colour sequence from a given row of cards, following certain rules.
Before the actual beginning of the game a colour sequence S of length at most 100 (not containing a joker) is given. Furthermore a number of cards are chosen from the pile and are put in a row. The sides turned upwards form a row of colours. Now the aim for the player is to create the colour sequence S with the cards from the row in the following way. For each card in the row the player decides whether or not to turn it over. When the card is turned over, only the colour on the other side is visible. Jokers may be part of the row of cards.
These steps lead to the final sequence of colours formed by the visible side of the cards in the row. If the player has been able to turn the cards in such a way that the pre-given colour sequence S is contained (from left to right) in the final row of colours, the player wins. If not, he loses. In matching the pre-given colour sequence to the row, cards in the row may be skipped, as long as the relative order of the colours is preserved. A joker can assume any colour. For example, the colour sequence (red, blue, yellow) is contained in (green, joker, blue, red, yellow), and (blue, green, blue, green) is contained in (red, blue, joker, yellow, joker, blue, green, green).
Your job is to find out if the player can win, given the colour sequence S and the row of cards chosen from the pile. This means that the sequence of colours that are face up is known, and so are the colours on the other side of these cards.